The most important thing is that Surfwords now has a demo available.

I didn’t start out with a demo, because I was worried that it would cannibalize my sales. I am not worried about that anymore, because to a first approximation, I have had no sales. Surfwords briefly reached #7 on the iOS paid word game chart. This is hilarious, because I’ve sold less than 20 copies of Surfwords on iOS (and less on all other platforms put together).

To me, even before I wrote it, it was obvious that Surfwords is the sort of game that I would want to play. I like very hard word games. I know that Super Hexagon is good. Ghost is fun (if you’re stuck in a car and bored of Botticelli). The combination is just obviously going to be fun.

So why haven’t I sold a zillion copies? Or even enough copies to pay the bills? I don’t know, but I’m going to see if having a demo helps.

And then I’m going to go back to working on my next game.

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